A roguelike is a game inspired by old dungeon-crawling games where each run is dangerous, unpredictable, and often permanent. If the character dies, the player usually starts over rather than reloading a normal checkpoint.

Main roguelike ideas

Roguelikes commonly use procedural maps, random items, tactical decisions, limited resources, and permanent death. The challenge comes from adapting to what the game gives you.

Roguelike versus roguelite

A strict roguelike keeps permanent failure harsh. A roguelite usually softens that by allowing upgrades, unlocks, or progress between runs.

The genre appeals to players who enjoy learning systems, taking risks, and discovering new situations each time.